X-WORLD Pro

Me and my team are heavily working on the next exciting project, the new X-WORLD Pro. Here are first infos and screenshots. Main features are:

  • use of actual openstreetmap data and new: global building data bases covering almost all buildings of the world
  • new: generated using OSM2XP 5.0.4
  • new: road traffic is adapted to local conditions, meaning that there is less traffic in rural areas and more traffic in large cities
  • new: road traffic depends on the time of day, which means there is a lot of traffic during rush hour and little traffic at night
  • new: plugin for controlling road traffic density
  • new: local objects for road and rail traffic
  • new: smoke and steam for chimneys and cooling towers
  • new: fountains, geysers, water jets
  • new: farmland (cereal, barley, oats, rice, rye, cassava, cotton, soy, sugarcane, sunflower, hop, flower, lavender, vegetable)
  • new: water basins
  • new: golf courses
  • new: plant nurseries
  • new: much more VFR objects for Germany and Austria
  • new: exact objects for many bridges
  • new: more local assets for the Med region of Europe
  • new: assets especially for Western France
  • parking for cars improved
  • orchards improved
  • improved batch for the symbolic link to XP12 assets

planned and to do:

  • use of XP12 assets where possible
  • region definition per polygon, not tile by tile, to be more exactly esp. in the Alps
  • new facades for greenhouses

For the first impression. see screenshots made on my Windows PC (AMD 9950x3D LC, ASUS Astral 5090 LC, 128 GB RAM), all sliders to the right, settings to ultra or max
You could download all screenshots in 4k (417 MB) here
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